Caldwell Tanner Parodies Children's Tales with Nintendo Characters
References: loldwell & heyoscarwilde.tumblr
Caldwell Tanner is an absolute beast at producing geeky images that resonate with popular culture audiences. His latest offerings have him parodying popular children’s books using characters from well-known Nintendo games. Combining two highly nostalgic things, these images will no doubt become viral soon enough, much like Tanner’s other hilarious illustrations.
Featured in these Caldwell Tanner renderings are Link from Legend of Zelda, Mario from the Super Mario Bros., Fox McCloud and Slippy Toad from Star Fox and Nidoking and a random Pokemon trainer in a Pikachu onesie from the Pokemon franchise. Caldwell emulates the art style of the original book covers in each of these illustrations, and it’s rather surreal to see beloved video game characters in Dr. Seuss and Maurice Sendak’s fantastical narrative worlds.
Featured in these Caldwell Tanner renderings are Link from Legend of Zelda, Mario from the Super Mario Bros., Fox McCloud and Slippy Toad from Star Fox and Nidoking and a random Pokemon trainer in a Pikachu onesie from the Pokemon franchise. Caldwell emulates the art style of the original book covers in each of these illustrations, and it’s rather surreal to see beloved video game characters in Dr. Seuss and Maurice Sendak’s fantastical narrative worlds.
Trend Themes
1. Video Game Picture Books - Tapping into nostalgia, creating picture books for popular game characters provides an opportunity to cater to millennial parents and their children, who are well-versed with these iconic characters and want to share it with their future generations.
2. Parodying Cult Classics - Creating parodies of popular and cult classics is a trend that could find success in creating novelty items, merchandise that caters to niche audiences.
3. Emulating Art Styles - Emulating the art style of popular culture icons' merchandise and products can create disruptive innovation opportunities for new product offerings in the market.
Industry Implications
1. Gaming - Developing and marketing games based on parodies of popular children's book characters could be a potential market opportunity.
2. Publishing - Marketing and publishing picture books that caters to children and millennials with nostalgia could be a disruptive innovation opportunity in the publishing industry.
3. Merchandising - Developing new and unique merchandise catering to fans of popular culture and video games could provide disruptive innovation opportunities in the merchandising industry.
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