Blaha’s Diplopia Helps People with 2D Vision See in 3D
Web designer, entrepreneur and programmer James Blaha suffers from an eye disorder called Strabismus, a crossed eye syndrome that causes differing visions between the two eyes that leads to stereoscopic vision, which is the lack of three dimensional perception and sense of depth. In response to this disorder, Blaha has created a virtual reality game that allows people with eye disorders to see in three dimension for the first time ever.
In creating the virtual reality game called Diplopia that uses the Oculus Rift Virtual Reality headset to document head movements, the game provides an immersive experience for users who suffer from two dimensional vision.
The game is inspired by the standard ping pong like games that we see often on the Internet. The controls are interactive with the user as the game specifically targets the use of two eyes, training the brain to use both for vision.
The game’s lighter colored bricks appear pertaining to the left eye and the paddle on the right is provided to combine these two images.
In creating the virtual reality game called Diplopia that uses the Oculus Rift Virtual Reality headset to document head movements, the game provides an immersive experience for users who suffer from two dimensional vision.
The game is inspired by the standard ping pong like games that we see often on the Internet. The controls are interactive with the user as the game specifically targets the use of two eyes, training the brain to use both for vision.
The game’s lighter colored bricks appear pertaining to the left eye and the paddle on the right is provided to combine these two images.
Trend Themes
1. Virtual Reality Games - Developing immersive virtual reality games that provide new experiences for users with disabilities, such as allowing people with 2D vision to see in 3D.
2. 3D Assisted Vision - Developing technologies and applications that assist individuals with eye disorders, like Strabismus, to see in three dimensions and improve their depth perception.
3. Interactive Training Games - Creating interactive games that target specific disabilities, like training the brain of individuals with two dimensional vision to use both eyes for improved visual perception.
Industry Implications
1. Gaming - The gaming industry can explore the development of virtual reality games that cater to individuals with disabilities, providing new and inclusive experiences.
2. Healthcare - The healthcare industry can adopt technologies like virtual reality to assist individuals with eye disorders and improve their vision and depth perception.
3. Technology - The technology industry can develop innovative applications and solutions that address visual impairments and provide new opportunities for individuals with disabilities.
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