The 'Beyond VR' Headset Makes the Technology Accessible for Kids
Michael Hemsworth — December 31, 2017 — Life-Stages
References: yankodesign
The conceptual 'Beyond VR' headset has been designed with children in mind to offer them the ability to get involved with the technology without having to deal with existing options on the market that are rather complicated.
Winner of the Red Dot Design Concept Award for 2017, the headset has been designed in several funky colors and is suitable for kids aged four to 12. Working with social network capabilities, the unit allows kids to access content from others around the world to learn about the lifestyles of those who are far away for a more cohesive experience.
The 'Beyond VR' headset comes as an educational piece of equipment for kids that will help them to learn more intimately about other cultures and the world in a way that keeps them entertained.
Winner of the Red Dot Design Concept Award for 2017, the headset has been designed in several funky colors and is suitable for kids aged four to 12. Working with social network capabilities, the unit allows kids to access content from others around the world to learn about the lifestyles of those who are far away for a more cohesive experience.
The 'Beyond VR' headset comes as an educational piece of equipment for kids that will help them to learn more intimately about other cultures and the world in a way that keeps them entertained.
Trend Themes
1. Child-friendly VR Technology - The development of virtual reality technology specifically designed for children provides an opportunity for companies to tap into a previously untapped market.
2. VR Social Networking - The integration of social networking capabilities into virtual reality experiences creates opportunities for companies to create new modes of communication and entertainment.
3. VR Education - The use of virtual reality for education and cultural exchange provides opportunities for companies to create immersive and engaging learning experiences for students of all ages.
Industry Implications
1. Education - Virtual reality technology provides new opportunities for innovative educational experiences that can engage students and enhance learning outcomes.
2. Entertainment - The use of VR technology for social networking and immersive experiences provides opportunities for companies to create new forms of entertainment.
3. Consumer Electronics - The development of child-friendly VR headsets and other devices creates new opportunities in the consumer electronics industry for companies to target younger audiences.
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