This Interactive Toy is Designed to Introduce Kids to Technology
David Ingram — October 24, 2015 — Life-Stages
References: nicolemarshalldesign & yankodesign
This app-connected children's toy is specially designed to introduce children to the world of technology in a fun and interactive way.
The 'Grasshopper' is an educational children's "appcessory" designed by Nicole Marshall that promotes creative and active play. Designed for ages 18 months to six-years-old, this toy consists of four colorful silicone tiles equipped with internal sensors. The app-connected soft pads charging dock are paired with mobile devices, running a wide variety of different educational games. Reacting to certain visual or audio prompts, children can jump and dance from pad to pad according to whichever game they choose to play.
With this innovative platform, Marshall hopes to not only entertain and educate children, but also to reverse stigmas related to technology and early childhood development.
The 'Grasshopper' is an educational children's "appcessory" designed by Nicole Marshall that promotes creative and active play. Designed for ages 18 months to six-years-old, this toy consists of four colorful silicone tiles equipped with internal sensors. The app-connected soft pads charging dock are paired with mobile devices, running a wide variety of different educational games. Reacting to certain visual or audio prompts, children can jump and dance from pad to pad according to whichever game they choose to play.
With this innovative platform, Marshall hopes to not only entertain and educate children, but also to reverse stigmas related to technology and early childhood development.
Trend Themes
1. App-connected Educational Toys - This toy demonstrates the trend of integrating technology into educational toys for children.
2. Interactive Learning Through Sensor Technology - This toy showcases the trend of using sensors to create interactive learning experiences for young children.
3. Promoting Early Childhood Tech Literacy - This product reflects the trend of encouraging early childhood development in technology and digital literacy.
Industry Implications
1. Educational Toy Industry - This innovation has disruptive potential within the educational toy industry by incorporating app-connectivity to enhance learning outcomes.
2. Early Childhood Development Industry - The integration of technology in toys for young children poses an opportunity for disruptive innovation in the early childhood development industry.
3. Mobile App Development Industry - The creation of educational games and accompanying mobile apps provides opportunities for disruptive innovation within the mobile app development industry.
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