'Animate' Encourages Children to Get Active Outside
Andrew Robichaud — July 17, 2009 — Tech
References: coroflot & yankodesign
We’re starting to get lazy when it comes to encouraging the youth of our society to go out and play instead of hiding in a dark basement playing video games. To get them up and about, I suggest the Animate video game player. The Animate features a camera, a MP3 player, a watch band, a communication feature and video games.
The Animate device is a wrist-worn gadget that makes any child look like a technological connoisseur. It will surely have the young ones tearing up and down the neighborhood in no time.
The Animate device is a wrist-worn gadget that makes any child look like a technological connoisseur. It will surely have the young ones tearing up and down the neighborhood in no time.
Trend Themes
1. Tech-driven Kids' Wearables - The emergence of kid-friendly tech wearables like the Animate device presents opportunities for innovation in the wearable technology industry with a focus on children's needs and interests.
2. Active Play Promotion - Products like the Animate device highlight a growing trend towards promoting physical activity and outdoor play among children using technology.
3. Smart Toy Integration - The Animate device's combination of gaming and communication features can inspire innovation in the toy industry, facilitating more interactive play experiences.
Industry Implications
1. Wearable Technology - The Animate device exemplifies an opportunity to create wearable technology devices specifically for children who have different needs and demands than adult consumers.
2. Toy Manufacturing - The Animate device and other similar products reflect the need for toys that encourage active play and integrate technology to create a more interactive experience.
3. Child Fitness and Health - The rise of products like the Animate device highlights the potential for innovation in the fitness and health industry with a focus on children's physical activity and well-being.
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