Little Tikes' Tobi Robot Smartwatch Has a Camera, Games & More
Laura McQuarrie — July 24, 2020 — Life-Stages
References: littletikes & toyworldmag
Little Tikes’ Tobi Robot Smartwatch for kids is full of interactive features for kids that are packed into a playful robot form that has a personality of its own. The new wearable toy for kids ages four and up has a face that shares over 100 expressions and a dual camera for capturing photos and videos. Thanks tot he built-in memory its offers, the smartwatch for kids has the ability to store up to 3,000 photos or about 30 minutes of video.
As well as being able to wear the device like a watch on the wrist, kids can also use the Tobi Robot Smartwatch with a clip, so that it transforms into Go Cam. The watch boasts built-in learning and games that encourage fitness and hours of entertainment.
Image Credit: Little Tikes
As well as being able to wear the device like a watch on the wrist, kids can also use the Tobi Robot Smartwatch with a clip, so that it transforms into Go Cam. The watch boasts built-in learning and games that encourage fitness and hours of entertainment.
Image Credit: Little Tikes
Trend Themes
1. Interactive Wearable Toys - Disruptive innovation opportunity: Designing smartwatches or wearables with interactive features and playful forms to engage children.
2. Dual Camera Technology - Disruptive innovation opportunity: Developing smartwatches or devices with dual cameras to enhance photography and video capabilities for kids.
3. Learning and Gaming Wearables - Disruptive innovation opportunity: Creating smartwatches or wearable devices that combine educational learning features with entertaining games for children.
Industry Implications
1. Children's Wearable Technology - Disruptive innovation opportunity: Expanding the market for wearable technology specifically designed for children, offering a variety of interactive features and engaging functionalities.
2. Photography and Videography - Disruptive innovation opportunity: Introducing dual camera technology in the toy industry to cater to children's photography and videography needs.
3. Educational Gaming - Disruptive innovation opportunity: Incorporating learning programs into wearables to create educational gaming experiences for children.
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