The Andy Fairhurst Hero Kids Series Fights Imaginary Crime
Romina S. Cortellucci — May 31, 2012 — Pop Culture
References: andyfairhurst.deviantart & blog.thaeger
The Andy Fairhurst Hero Kids series is an accurate depiction of nostalgia. The UK artist Fairhurst has crafted these scenes of children playing, pretending to be everyone’s favorite pop cultural superheroes, from Batman and Spiderman to Wonderwoman or Wolverine.
These drawings are adorable, yet there is a shadowy lingering. Possibly the shadowed children represent the tinge of sadness that follows nostalgia. Each picture depicts a child playing by themselves; whether this represents the alienation of growing up or is representative of the lonely lives of these heroes has yet to be seen. Regardless, these images show a powerful look into fandom at any age. The entire Andy Fairhurst Hero Kids series illustrates an interesting perspective that is quite often over looked.
These drawings are adorable, yet there is a shadowy lingering. Possibly the shadowed children represent the tinge of sadness that follows nostalgia. Each picture depicts a child playing by themselves; whether this represents the alienation of growing up or is representative of the lonely lives of these heroes has yet to be seen. Regardless, these images show a powerful look into fandom at any age. The entire Andy Fairhurst Hero Kids series illustrates an interesting perspective that is quite often over looked.
Trend Themes
1. Caped Children Illustrations - Opportunity for nostalgic marketing campaigns targeting adults who still hold onto their childhood superheroes.
2. Pop Cultural Superheroes - Potential for branded collaborations and merchandise featuring popular superheroes to cater to the nostalgia market.
3. Powerful Look Into Fandom - Opportunity to create immersive fan experiences or events that celebrate and engage with different fandoms.
Industry Implications
1. Art and Illustration - Disruptive innovation potential lies in leveraging nostalgia-inspired artwork and illustrations to target a wider audience.
2. Entertainment and Media - Opportunity for exploring new ways to engage with fans through immersive experiences and branded collaborations.
3. Marketing and Advertising - Potential for developing creative campaigns that tap into nostalgia and resonate with adult consumers.
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