The ‘Ultimate Kids Trivia Card Game’ Has 100 Questions to Choose From
Caitlyn Fernandez — January 17, 2022 — Life-Stages
References: perpetualkid
For a game that the kids are sure to win and enjoy, Gift Republic has the 'Ultimate Kids Trivia Card Game.' Parents, guardians, and those who work with children will be glad to know that the cards are all age-appropriate and feature categories that they will genuinely enjoy.
From cartoons and animals to food and music, the game will be fun for anyone who plays. Some examples of question cards found in the desk might ask players, "What is the name of Dora the Explorer's monkey?" or "What material are saxophones normally made from?"
The game is perfect for children between the ages of 5 to 8 and can be purchased on the Perpetual Kid website.
Image Credit: Gift Republic, Perpetual Kid
From cartoons and animals to food and music, the game will be fun for anyone who plays. Some examples of question cards found in the desk might ask players, "What is the name of Dora the Explorer's monkey?" or "What material are saxophones normally made from?"
The game is perfect for children between the ages of 5 to 8 and can be purchased on the Perpetual Kid website.
Image Credit: Gift Republic, Perpetual Kid
Trend Themes
1. Kid-friendly Trivia Games - There is an opportunity to create more trivia games for kids covering a variety of subjects beyond those covered in the 'Ultimate Kids Trivia Card Game'.
2. Interactive Educational Games - There is an opportunity to develop interactive games that can be used for educational purposes such as teaching children new concepts or reinforcing previously taught information.
3. Gamification in Education - There is an opportunity to use gamification in education by creating educational games for different age groups to encourage learning in a fun and engaging way.
Industry Implications
1. Toy Industry - There is an opportunity for the toy industry to create more educational and trivia-based games for children.
2. Educational Technology - There is an opportunity for the educational technology industry to develop more interactive and educational games and software for children of different age groups.
3. Children's Entertainment Industry - There is an opportunity for the children's entertainment industry to incorporate more educational and trivia-based content into their shows and films.
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