Artistic VR Albums

Björk's Vulnicura Virtual Reality Album Shares Live-Action 360-Degree Videos

Björk's Vulnicura was released in 2015 and now a Vulnicura Virtual Reality Album is available for fans to truly immerse themselves in the singer-songwriter's music. The content included in the virtual reality album explores the immersive music videos that were shown as part of the Björk Digital Exhibition, and now anyone with a compatible VR headset is able to enjoy the live-action 360 videos and real-time rendered experiences in the comfort of home.

On Oculus Rift, Valve Index and HTC Vive systems, songs like Notget, Family, Stonemilker and others can be experienced as never before through dynamic visual elements.

To engage with their audiences in new ways, a number of musicians are experimenting with VR as a means of storytelling and engaging even more of the senses.
Trend Themes
1. Virtual Reality Music Albums - Musicians are exploring the possibilities of VR to enhance their music and create immersive experiences for fans.
2. Live-action 360-degree Videos - 360-degree videos offer an opportunity to create immersive video storytelling experiences.
3. Real-time Rendered Experiences - Real-time rendering technology allows for faster and more flexible creation of immersive experiences.
Industry Implications
1. Music Industry - The music industry can use VR technology to enhance the promotion and distribution of albums, and offer unique experiences for fans.
2. Entertainment Industry - The entertainment industry can leverage VR technology to create immersive storytelling experiences and interact with audiences in new ways.
3. Technology Industry - Real-time rendering and 360-degree videos provide new opportunities for technology companies to innovate and create immersive experiences.

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