Virtual Rejection Lessons

Motion Capture Game Lets Tweens Practice Rejecting Come-Ons

The University of Central Florida was awarded a grant (upwards of $450,000) to research and develop a motion capture game that helps tween/teen girls "practice" rejecting tween/teen boy attempts at sex and other inappropriate acts. The player straps into a motion capture game suit that depicts her 3D model on screen, where she's surrounded by virtual boys she can virtually reject.

There are no social consequences here, making the motion capture game a safe way to practice these important skills. It will also give girls more confidence in their decisions and allow them to say "no" safely.
Trend Themes
1. Motion Capture Games - Opportunity to develop more motion capture games that can help individuals practice important skills.
2. Virtual Rejection Training - Opportunity to create virtual training programs that help individuals learn how to handle and reject inappropriate behavior.
3. Empowering Girls - Opportunity to create more tools and resources that empower girls to make confident decisions and assert their boundaries.
Industry Implications
1. Gaming - Disruptive innovation opportunity for the gaming industry to develop new types of games that focus on skill-building and personal development.
2. Education - Disruptive innovation opportunity for the education sector to integrate virtual training programs into their curriculum to teach important life skills.
3. Social Impact - Disruptive innovation opportunity for organizations focused on social impact to develop tools that empower individuals to navigate challenging situations.

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