Illustrator and designer Michael Myers designed a series of images that depict the evolutionary stages of Pokemon characters using the idea of nesting dolls. While nesting dolls are traditionally doll-shaped capsules that contain smaller versions of the doll inside, these images are 2D works of art.
Each of the Pokemon characters begins as a small creature that grows and evolves as it ages. In order to show the distinct stages, this artist has drawn a cross section-like diagram of each character.
The image is designed in a horizontal pattern. The outermost image is a Pokemon ball followed by what the creature would look like when it is fully grown. A sequential order is followed until the final and most central image shows the infant Pokemon.
Anime Nesting Doll Art
These Images Depict the Evolution of Pokemon Characters Using Nesting Dolls
Trend Themes
1. Anime Nesting Doll Art - A growing trend of using nesting dolls as a medium in anime-inspired art creates opportunities for disruptive innovation in the toy industry.
2. Cross-sectional Evolutionary Characters - A trend in using cross-sectional diagrams to show the evolution of characters such as Pokemon provides a unique angle for educational materials.
3. 2D Art with a Traditional Twist - The trend of using traditional folk art forms such as nesting dolls in modern digital art suggests an opportunity for disruptive innovation in the art design industry.
Industry Implications
1. Art and Design - The merging of traditional nesting doll forms and modern digital art techniques in this piece presents an opportunity for artists to experiment and innovate within the world of pop culture art.
2. Education - The use of cross-sectional diagrams to show the evolution of Pokemon in this art piece, as well as the popularity of Pokemon in general, creates an opportunity for educators to reach and engage with young audiences through a popular platform.
3. Toys and Games - The use of nesting dolls as a medium for anime-inspired art in this piece suggests an opportunity for toy companies to experiment with new forms of tactile and interactive play for their audiences.