The YoYo Mouse Keeps Powered Up Through Constant Play
Amelia Roblin — December 13, 2011 — Eco
References: surfaceasiamag & yankodesign
Through recent research it's becoming every clearer that working at a desk for eight hours a day is not good for your health. Motivations like mealtimes, bathroom breaks and meetings might get you out of your seat, but the YoYo Mouse would prove to be all the more effective at getting you moving.
The Red Dot Design Award submission by Shih-Chan Chiu is hi-tech yo-yo which functions as a wireless mouse. It keeps powered up thanks to its ability to harness, store and employ the kinetic energy that you exert as you perform Pinwheel and Around the World with the help of its string. The YoYo Mouse's short battery life requires you to get up off of your office chair and get moving, because navigating your computer would be rendered impossible at that point anyway.
The Red Dot Design Award submission by Shih-Chan Chiu is hi-tech yo-yo which functions as a wireless mouse. It keeps powered up thanks to its ability to harness, store and employ the kinetic energy that you exert as you perform Pinwheel and Around the World with the help of its string. The YoYo Mouse's short battery life requires you to get up off of your office chair and get moving, because navigating your computer would be rendered impossible at that point anyway.
Trend Themes
1. Active Desk Accessories - Opportunity for innovative products that encourage movement and exercise while working at a desk.
2. Kinetic Energy Harvesting - Potential for technologies that capture and store kinetic energy to power various devices and gadgets.
3. Multifunctional Peripherals - Demand for peripherals and accessories that serve multiple purposes to enhance productivity and convenience.
Industry Implications
1. Office Supplies - Potential for incorporating active features into traditional office supplies to promote physical activity and wellbeing.
2. Wearable Technology - Opportunity for integrating kinetic energy harvesting technology into wearable devices for improved battery life and functionality.
3. Consumer Electronics - Need for innovative peripherals that combine different functions and provide additional benefits beyond their primary usage.
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