Yaara Derkel Presents 'Coppelius' to Challenge the Mind
Jamie Danielle Munro — September 30, 2014 — Art & Design
References: designboom
Yaara Derkel has put together the 'Coppelius' chair, which is both an object for practical use as well as an art project aimed at challenging the mind.
For Derkel, she was drawn to the idea of how an object can take on more than one quality. It's partly lifeless and simply a still piece of furniture, but it can also take on a life of its own leading to an uncanny effect. When the light is shining the right way on her Coppelius chair, it casts an eerie shadow that looks like a monster with slitted eyes opening its teeth. This really speaks to the uncanny effect that furniture can have, questioning how lifeless these items really area in day to day existence.
Photo Credits: designboom
For Derkel, she was drawn to the idea of how an object can take on more than one quality. It's partly lifeless and simply a still piece of furniture, but it can also take on a life of its own leading to an uncanny effect. When the light is shining the right way on her Coppelius chair, it casts an eerie shadow that looks like a monster with slitted eyes opening its teeth. This really speaks to the uncanny effect that furniture can have, questioning how lifeless these items really area in day to day existence.
Photo Credits: designboom
Trend Themes
1. Multifunctional Furniture - Opportunity for furniture designers to create practical pieces with thought-provoking features.
2. Sensory Experience Design - Opportunity for designers to incorporate sensory elements into furniture to enhance the user's experience.
3. Psychology-driven Design - Opportunity for designers to create furniture that challenges psychological perceptions and emotions.
Industry Implications
1. Furniture Design - Designers in this industry can explore creating furniture that provides users with a sensory and psychological experience.
2. Interior Design - Interior designers can enhance their designs by incorporating furniture that provides a sensory and psychological experience to users.
3. Art and Design - Artists and designers can use furniture to create thought-provoking pieces that challenge perceptions and evoke emotions.
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