Adrian is a World War One Game That Lacks Combat or Action
Justin Lam — June 18, 2018 — Tech
References: barta.itch.io & indiegames
Games about war often focus on intense combat, but Adrian is a World War One Game that has players exploring the stories of various soldiers. The driving action in the game has players deliver a message to Colonel Coreau after communication has been cut off due to German shelling. While on this task, players are encouraged to talk to various soldiers who have been stuck in the trenches for months, if not years.
This World War One game is a very different kind of war game and something that hasn't ever been explored in gaming. Instead of focusing on action and combat, the game crafts an experience around the horrors and feelings surrounding the individuals in World War One. In its short campaign, the game attempts to capture the humanity and incredible cost paid by those who were faced with the terror and constant fear of World War One.
This World War One game is a very different kind of war game and something that hasn't ever been explored in gaming. Instead of focusing on action and combat, the game crafts an experience around the horrors and feelings surrounding the individuals in World War One. In its short campaign, the game attempts to capture the humanity and incredible cost paid by those who were faced with the terror and constant fear of World War One.
Trend Themes
1. Story-focused War Games - Opportunity for game developers to create war games that prioritize storytelling and character development over combat.
2. Empathy-driven Games - Opportunity for game developers to create games that encourage players to connect emotionally with characters and their experiences.
3. Non-violent Gaming Experiences - Opportunity for game developers to create games that offer alternative experiences to traditional violent gameplay, appealing to a wider range of audiences.
Industry Implications
1. Video Games - Opportunity for video game companies to explore new genres and gameplay mechanics that prioritize narrative and emotion over combat and violence.
2. Education - Opportunity for educators to use empathy-driven games as a teaching tool to help students develop a deeper understanding of historical events and their impact on individuals.
3. Mental Health - Opportunity for mental health professionals to use non-violent gaming experiences as a therapeutic tool to help individuals process difficult emotions and experiences.
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