The World's Largest Nintendo Controller is Actually Functional
Meghan Young — May 20, 2011 — Tech
References: tweakers.net & neatorama
We have seen some very big things before, but the world's largest Nintendo controller has to be one of the most impressive. Approximately 30 times the size of a typical Nintendo controller, it is also fully functional,
Created by Electrical Engineering students at Delft University of Technology, which is located in Delft, Netherlands, the world's largest Nintendo controller does not, unfortunately, qualify for a Guinness World Record status because no delegation was present. Nevertheless, it is still incredibly impressive. I'm sure that passersby thought so -- they were able to not only play a game of Tetris on an LED screen of over 6 square meters high, they were also allowed to jump on the controller as well.
The students chose to recreate the world's largest Nintendo controller in such a large size because it was the first commercially successful controller on the market and is also a pop culture phenomenon.
Created by Electrical Engineering students at Delft University of Technology, which is located in Delft, Netherlands, the world's largest Nintendo controller does not, unfortunately, qualify for a Guinness World Record status because no delegation was present. Nevertheless, it is still incredibly impressive. I'm sure that passersby thought so -- they were able to not only play a game of Tetris on an LED screen of over 6 square meters high, they were also allowed to jump on the controller as well.
The students chose to recreate the world's largest Nintendo controller in such a large size because it was the first commercially successful controller on the market and is also a pop culture phenomenon.
Trend Themes
1. Gigantic Electronics - The trend of creating functional electronics in gigantic proportions poses opportunities for product differentiation and novelty.
2. Interactive Installations - The trend of creating large interactive installations opens opportunities for experiential marketing and event-based engagement.
3. Nostalgia Games - The trend of recreating vintage game experiences provides opportunities for tapping into consumer nostalgia and retro-gaming culture.
Industry Implications
1. Entertainment - The entertainment industry can benefit from the trend of creating large, interactive installations that attract and engage audiences in innovative ways.
2. Retail - The retail industry can benefit from the trend of creating product differentiation and novelty through the production of functional electronics in gigantic proportions.
3. Gaming - The gaming industry can benefit from the trend of recreating vintage game experiences and tapping into consumer nostalgia and retro-gaming culture to create new markets and audiences.
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