Where On Earth Is Waldo?
Bianca — April 9, 2008 — Art & Design
References: whereonearthiswaldo.wordpress & geeksugar
Remember the Where's Waldo books you loved as a kid? Now you can play the high-tech, ultra-modern version with Google Earth!
Where On Earth Is Waldo? is the creation of Melanie Cole, a Media Art student who came up with the idea for her graduation project.
The glasses-clad, lanky geek in the striped white and red tee, matching hat (complete with pom-pom), jeans and his trust cane has been painted on Vancouver, BC rooftops, creating a larger-than-life game of Where's Waldo!
The final project will be shown as part of the Emily Carr Graduation Exhibit 08 in May.
Where On Earth Is Waldo? is the creation of Melanie Cole, a Media Art student who came up with the idea for her graduation project.
The glasses-clad, lanky geek in the striped white and red tee, matching hat (complete with pom-pom), jeans and his trust cane has been painted on Vancouver, BC rooftops, creating a larger-than-life game of Where's Waldo!
The final project will be shown as part of the Emily Carr Graduation Exhibit 08 in May.
Trend Themes
1. High-tech Location-based Games - Creating interactive games that utilize advanced technology and real-world locations, such as Google Earth, for a more immersive gaming experience.
2. Revival of Classic Games - Updating and modernizing beloved classic games, like Where's Waldo, using innovative platforms and technologies for a new generation of players.
3. Artistic Integration in Gaming - Incorporating art and design elements into gaming experiences, blending virtual and physical worlds for a visually immersive and creative gameplay.
Industry Implications
1. Gaming - The gaming industry can leverage location-based games to attract a broader audience and create unique gaming experiences that blur the lines between virtual and real worlds.
2. Technology - Technological advancements in gaming can enable the development of more interactive and immersive gameplay experiences, enhancing user engagement and enjoyment.
3. Education and Entertainment - The fusion of classic games and cutting-edge technologies can be applied in educational settings to make learning more interactive and entertaining, merging traditional teaching methods with gamification.
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