The Kyn Wellness Watch Inspires Task Completion with Adventure
Laura McQuarrie — July 29, 2019 — Tech
References: kyndredandco & prnewswire
Kyn will soon be introducing itself to Kickstarter as a digital companion and wellness watch for kids that motivates using an interactive adventure game storyline. Along their journey, kids between the ages of five and 12 will get familiar with characters to inspire them to complete various tasks in the hopes of advancing.
To instill healthy habits in kids from a young age, such as being physically active, Kyn uses a combination of fitness tracking, calendar reminders and rewards to motivate youth, all the while setting up healthy boundaries with technology like limited screen time.
With the fitness and wellness watch, parents are able to add in events and chores to give kids a sense of responsibility and reduce nagging.
To instill healthy habits in kids from a young age, such as being physically active, Kyn uses a combination of fitness tracking, calendar reminders and rewards to motivate youth, all the while setting up healthy boundaries with technology like limited screen time.
With the fitness and wellness watch, parents are able to add in events and chores to give kids a sense of responsibility and reduce nagging.
Trend Themes
1. Gamified Wellness Wearables - Wellness wearables are incorporating interactive game elements to motivate users to maintain healthy habits.
2. Story-driven Task Management - Task management applications are incorporating interactive storytelling to motivate users to complete tasks.
3. Youth Wellness Tech - Technology for improving the health and wellness of children is seeing increased development and innovation.
Industry Implications
1. Fitness Technology - Companies producing fitness technology can explore incorporating interactive gaming elements to motivate users to maintain healthy habits.
2. Task Management Software - Companies producing task management software can explore incorporating interactive storytelling elements to motivate users to complete tasks.
3. Children's Technology - Companies producing technology for children can explore incorporating wellness tracking and gamification elements to help children develop healthy habits from a young age.
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