The Wearable Solar Project Explores the Use of Flexible Solar Cells
Meghan Young — June 26, 2013 — Eco
References: wearablesolar.nl & dvice
Clothing may already serve a very practical purpose by shielding people from the sometimes harsh elements, but the Wearable Solar project hopes to enhance their function even more. Wearable Solar explores ways to embed flexible solar cells into fabrics in order to make the wearer a walking power plant. By doing so, they will be able to charge the growing amount of devices that they carry around on a daily basis.
Led by Christiaan Holland and Pauline van Dongen in collaboration with a team of researchers, the Wearable Solar project revolves around a suit design that some may liken to a futuristic samurai outfit. At least, with the shoulder flaps are left open. It is when they are open that the solar panels are exposed to the sun and energy is harnessed.
Led by Christiaan Holland and Pauline van Dongen in collaboration with a team of researchers, the Wearable Solar project revolves around a suit design that some may liken to a futuristic samurai outfit. At least, with the shoulder flaps are left open. It is when they are open that the solar panels are exposed to the sun and energy is harnessed.
Trend Themes
1. Flexible Solar Clothing - Clothing with embedded solar cells that enable the wearer to charge devices while on the go.
2. Wearable Power Source - Innovations in wearable technology that allow people to harness power from natural sources.
3. Functional Fabrics - The use of fabrics with integrated technology that provide practical benefits to wearers.
Industry Implications
1. Fashion - The incorporation of solar technology into clothing opens up new avenues for sustainable fashion and functional design.
2. Technology - The development of wearable solar cells presents a new opportunity for technological innovation and the creation of sustainable power sources.
3. Outdoor Gear - The creation of clothing and gear with built-in power sources will appeal to outdoors enthusiasts who rely on electronic devices during activities.
3.8
Score
Popularity
Activity
Freshness