This DIY Prescription Lens Adapter was Created for the Oculus Rift
Michael Hemsworth — June 10, 2016 — Art & Design
References: thingiverse & geeky-gadgets
Anyone who requires prescription glasses and wants to use a virtual reality headset is in for an awkward experience, so this VR lenses adapter was created to help one user become more fully immersed.
Created by Thingverse user Jegstad, the Oculus Rift CV1 prescription lens adapter works by enabling users to input their prescription lenses into the headset.
This functionality enables users to not have to worry about wearing their glasses during use and connect more organically with the content being enjoyed. The VR lenses adapter was created using a 3D printer and has been incorporated directly into the design of the headset. This means that glasses can be removed and a more comfortable, immersive experience can be enjoyed.
Created by Thingverse user Jegstad, the Oculus Rift CV1 prescription lens adapter works by enabling users to input their prescription lenses into the headset.
This functionality enables users to not have to worry about wearing their glasses during use and connect more organically with the content being enjoyed. The VR lenses adapter was created using a 3D printer and has been incorporated directly into the design of the headset. This means that glasses can be removed and a more comfortable, immersive experience can be enjoyed.
Trend Themes
1. Prescription VR Lenses - Personalized prescription lenses optimized for Virtual Reality headsets.
2. 3D Printing for VR - Utilizing 3D printing to create VR components, increasing customization for users.
3. Wearable Tech Health Accessories - Expanding possibilities for personalized wearables beyond basic health tracking to enhance user experiences.
Industry Implications
1. Optometry - Partnering with VR companies to offer custom VR-compatible prescription lenses for clients.
2. 3D Printing Manufacturing - Providing 3D printed customization services for VR components.
3. Wearable Tech - Creating add-ons that optimize VR experiences, that can be sold together with health wearables or incorporated into said devices themselves.
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