Vizzles are Visual Puzzles with Riddles to Solve Once Assembled
Laura McQuarrie — July 15, 2022 — Life-Stages
References: kickstarter & prnewswire
Vizzles (Visual Puzzles) launched a new crowdfunding campaign on Kickstarter to share even more 1,000-piece jigsaw puzzles with a twist. Once fully assembled, these puzzles set themselves apart by offering secret riddles that need to be solved so that the fun doesn't stop once the picture is complete.
Illustrated by Australian artist Samuel Milham, Vizzles Series 2 delivers The Magic Bookshop for bookworms, The Cosy Cinema for cinema enthusiasts and The Mysterious Museum, made with history buffs in mind. These unique puzzles are packed with secrets, surprises and scavenger hunts that challenge people to locate movie titles, book titles and historical artifacts.
Over the last few years, in particular, puzzles saw a resurgence in popularity and these visual puzzles offer an experience for those who want more from games that test their knowledge and skill.
Illustrated by Australian artist Samuel Milham, Vizzles Series 2 delivers The Magic Bookshop for bookworms, The Cosy Cinema for cinema enthusiasts and The Mysterious Museum, made with history buffs in mind. These unique puzzles are packed with secrets, surprises and scavenger hunts that challenge people to locate movie titles, book titles and historical artifacts.
Over the last few years, in particular, puzzles saw a resurgence in popularity and these visual puzzles offer an experience for those who want more from games that test their knowledge and skill.
Trend Themes
1. Visual Puzzle-tainment - Companies can create hybrid experiences of puzzles and entertainment to offer a unique way of learning.
2. Gamified Learning - Gamifying traditional learning methods can make learning easier and more fun.
3. Personalized Gaming - Personalization of gaming experiences can increase user engagement and make them feel more invested in the game.
Industry Implications
1. Gaming and Entertainment - By blending the two industries, a new genre of gaming and entertainment can be created.
2. Education Technology - Incorporating gamified learning methods into edtech can increase student engagement and motivation.
3. Toy and Puzzles - Integrating technology and storytelling elements in puzzles and toys can enhance the user experience and increase engagement.
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