This Business Card Acts as a Mobile Video Game
Michael Baxter — March 8, 2014 — Marketing
These video game business cards are bringing a whole new dimension to self-promotion. Businessmen and other people that you give your cards to will never forget you when you hand them this card.
The card is called Arduboy and was created by Kevin Bates. The Arduboy video game business card is not even two millimeters thick so it operates exactly as how a normal card would and fits perfectly in the pocket or wallet. There are a variety of games available on the platform but the main one right now is Tetris, a fan favorite.
The card lasts for nine hours as well, so there will be plenty of games to play while you contemplate giving whoever gave you this card a call.
The card is called Arduboy and was created by Kevin Bates. The Arduboy video game business card is not even two millimeters thick so it operates exactly as how a normal card would and fits perfectly in the pocket or wallet. There are a variety of games available on the platform but the main one right now is Tetris, a fan favorite.
The card lasts for nine hours as well, so there will be plenty of games to play while you contemplate giving whoever gave you this card a call.
Trend Themes
1. Video Game Business Cards - Disruptive innovation opportunity: Combine gaming and self-promotion to create unique and memorable business cards that leave a lasting impression.
2. Arduboy - Disruptive innovation opportunity: Develop thin and portable gaming devices that can be incorporated into various everyday items such as business cards.
3. Mobile Gaming - Disruptive innovation opportunity: Explore the potential of mobile gaming as a platform for advertising and promotional strategies.
Industry Implications
1. Marketing and Advertising - Disruptive innovation opportunity: Integrate interactive gaming experiences into marketing campaigns to engage consumers in a unique way.
2. Printing and Design - Disruptive innovation opportunity: Incorporate electronic components and interactive elements into traditional printed materials, such as business cards.
3. Electronics and Technology - Disruptive innovation opportunity: Develop innovative, thin and portable gaming devices with longer battery life and improved gaming experiences.
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