The SenseX Uses UltraHaptics Technology to Transmit Emotions
Rahul Kalvapalle — April 25, 2015 — Tech
References: sussex.ac.uk & gizmag
The SenseX is a high-tech system, developed by a gorup of British scientists, that uses UltraHaptics technology to help users experience specific emotions without even touching them.
The UltraHaptics technology uses an array of ultrasonic emitters that produce ultrasonic energy that provides enough radiation pressure to be felt by the skin. And it turns out that different emotions can be induced by applying pressure at specific parts of people's hands.
There are already interactive technologies out there that make people smell things or feel tactile sensations, but the ability to influence people's emotions is something else entirely. The system could be used to send 'emotion messages' to people, add an extra dimension of reality to games and movies or transmit excitement at parties or public events.
The UltraHaptics technology uses an array of ultrasonic emitters that produce ultrasonic energy that provides enough radiation pressure to be felt by the skin. And it turns out that different emotions can be induced by applying pressure at specific parts of people's hands.
There are already interactive technologies out there that make people smell things or feel tactile sensations, but the ability to influence people's emotions is something else entirely. The system could be used to send 'emotion messages' to people, add an extra dimension of reality to games and movies or transmit excitement at parties or public events.
Trend Themes
1. Emotion-transmitting Technology - Opportunity for disruptive innovation in creating technologies that can transmit emotions to users.
2. Interactive Sensory Experiences - Opportunity for disruptive innovation in developing technologies that engage multiple senses to create immersive experiences.
3. Enhanced Entertainment Experiences - Opportunity for disruptive innovation in using emotion-transmitting machines to add an extra dimension of reality to games and movies.
Industry Implications
1. Technology - Opportunity for tech companies to develop and commercialize emotion-transmitting machines.
2. Entertainment - Opportunity for the entertainment industry to enhance experiences by incorporating emotion-transmitting machines.
3. Advertising and Marketing - Opportunity for advertisers and marketers to use emotion-transmitting machines to create impactful emotional connections with consumers.
5.5
Score
Popularity
Activity
Freshness