feelbelt Generates Musical Sounds to the Skin
Grace Mahas — April 28, 2020 — Tech
References: kickstarter & feelbelt.de
The 'feelbelt' was born from a need to give gamers and music lovers a more immersive experience to "literally feel the sounds." As its name suggests, this device is meant to be worn around the waist like a belt and will transmit the audio frequencies of a song to the skin. It was designed to fit on the stomach because this area of the body has the most nerves and receptors and will increase the user's experience. Thanks to its companion app, the feelbelt is simple and user-friendly.
The feelbelt is ideal for in search of a more interactive experience with movies, songs, gaming, and will also enhance the perception of audio frequencies for individuals who are hearing impaired.
Image Credit: feelbelt
The feelbelt is ideal for in search of a more interactive experience with movies, songs, gaming, and will also enhance the perception of audio frequencies for individuals who are hearing impaired.
Image Credit: feelbelt
Trend Themes
1. Skin-transferring Audible Frequencies - Disruptive innovation opportunity: Develop new wearable devices that transmit audio frequencies to the skin for immersive experiences in gaming, music, and movies.
2. Immersive Audio Experiences - Disruptive innovation opportunity: Design and create technologies that provide users with a more interactive and sensory audio experience through the use of wearable devices like the feelbelt.
3. Enhancing Accessibility for Hearing Impaired - Disruptive innovation opportunity: Develop innovative solutions that leverage technology to enhance the perception of audio frequencies for individuals who are hearing impaired.
Industry Implications
1. Gaming - Disruptive innovation opportunity: Integrate skin-transferring audible frequencies devices into the gaming industry to revolutionize the immersive gaming experience.
2. Music - Disruptive innovation opportunity: Create wearable devices like the feelbelt to elevate the experience of listening to music by allowing users to feel the audio frequencies.
3. Film and Entertainment - Disruptive innovation opportunity: Incorporate skin-transferring audible frequencies devices into the film and entertainment industry to make audiovisual experiences more immersive and engaging.
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