This Educational Game Teaches Kids to Think Like Designers
Katherine Pendrill — November 3, 2015 — Life-Stages
References: kickstarter & bustle
'Seven Thinkers' recently launched a Kickstarter campaign for an educational card game that teaches children to think like designers from an early age. Designers are masters of using their creativity and divergent thinking to solve the problems they encounter on a daily basis. This game helps children foster those same skills by providing fun challenges and the tools necessary to solve them.
'Khandu' is a card game that helps encourages children to solve problems through creative thinking. The game itself consists of four smart decks, each of which corresponds to a different stage in the 'Design Thinking Process.' The cards present different challenges and the tools necessary to solve each problem through creative thinking. The process of solving each issue is designed to stimulate creative thinking and help children think like designers.
Unlike traditional card games, Khandu helps children between the ages of six and 12 years old cultivate a creative mindset, divergent thinking and problem-solving skills.
'Khandu' is a card game that helps encourages children to solve problems through creative thinking. The game itself consists of four smart decks, each of which corresponds to a different stage in the 'Design Thinking Process.' The cards present different challenges and the tools necessary to solve each problem through creative thinking. The process of solving each issue is designed to stimulate creative thinking and help children think like designers.
Unlike traditional card games, Khandu helps children between the ages of six and 12 years old cultivate a creative mindset, divergent thinking and problem-solving skills.
Trend Themes
1. Educational Card Games - The rise of educational card games presents opportunities for companies to develop new ways to teach and engage children.
2. Creative Thinking - The focus on fostering creative thinking in children opens doors for innovative products and services that support this skill development.
3. Design Thinking for Kids - The introduction of design thinking principles in children's games creates opportunities to shape future generations of creative problem solvers.
Industry Implications
1. Edtech - The education technology industry can capitalize on the demand for engaging and educational card games by developing new digital platforms and tools.
2. Toy and Game Industry - The toy and game industry can explore the development of more creative and educational card games to cater to the growing market of parents seeking enriching experiences for their children.
3. Creativity Training - The field of creativity training can expand to offer tailored programs and workshops for children, using card games like Khandu as a starting point.
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