Flex Factory's Reflex Card Game is Designed by Influencer @flex.mami
Jana Pijak — September 23, 2020 — Life-Stages
References: instagram & flexfactory.store
Flex Factory's Reflex Card Game was created by the shop's founder, MTV Australia host and podcaster Lillian Ahenkan -- also known as @flex.mami on Instagram. Known for her vibrant personal style and love for all things bold, Ahenkan created the Reflex Card Game to aid with self-development and critical thinking.
Described as a "psychology conversation card game," the game consists of 46 cards that ask questions about life, death, love, purpose, politics and more, with family-friendly content that is suitable for consumers aged 13 and above. Some standout questions include "what is one thing you wish people would talk more about?" and "in your opinion, what will the apocalypse look like?"
In addition to this original release, Flex Factory's also released a second edition of the Reflex Card Game alongside expansion and limited edition packs created in collaboration with philosopher and Bobo and Flex podcaster Bobo Matjila and Australian musical artist Joyride.
Described as a "psychology conversation card game," the game consists of 46 cards that ask questions about life, death, love, purpose, politics and more, with family-friendly content that is suitable for consumers aged 13 and above. Some standout questions include "what is one thing you wish people would talk more about?" and "in your opinion, what will the apocalypse look like?"
In addition to this original release, Flex Factory's also released a second edition of the Reflex Card Game alongside expansion and limited edition packs created in collaboration with philosopher and Bobo and Flex podcaster Bobo Matjila and Australian musical artist Joyride.
Trend Themes
1. Critical Thinking Card Games - Opportunity to create innovative card games that promote self-development and critical thinking.
2. Psychology Conversation Games - Potential to develop conversation-based games that delve into deep topics like life, death, love, purpose, and politics.
3. Collaborative Game Expansion Packs - Chance to collaborate with influential figures and artists to create expansion and limited edition packs for card games.
Industry Implications
1. Board Game Industry - Disruptive innovation opportunity to introduce card games that involve critical thinking and meaningful conversations.
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3. Entertainment and Media Industry - Opportunity to create engaging card games that cater to a wide audience by exploring deep topics and collaborating with influential personalities.
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