EyeMagicBooks
Bartosz Rozycki — October 28, 2008 — Lifestyle
References: documentary24 & trendsderzukunft.de
If we start talking about the future of books, most people tend to think about the new Amazon eBook reader, Kindle, which celebrated its launch this year. This book will have a significant influence on the global book market, although it hasn't exactly done anything revolutionary for the reading experience.
And if we start talking about books of the future, we have to mention the new revolutionary EyeMagicBook, which allows a complete 3-dimensional and interactive reading experience. Especially children, but also teenagers and adults will profit from the technological development of the EyeMagicBook. Gavin Bishop, an internationally-known childrens' book author, inspired technology giant Jimmy Jones to develop the lively storyteller.
The following video offers you a glance into the latest development status.
And if we start talking about books of the future, we have to mention the new revolutionary EyeMagicBook, which allows a complete 3-dimensional and interactive reading experience. Especially children, but also teenagers and adults will profit from the technological development of the EyeMagicBook. Gavin Bishop, an internationally-known childrens' book author, inspired technology giant Jimmy Jones to develop the lively storyteller.
The following video offers you a glance into the latest development status.
Trend Themes
1. Interactive 3D Reading - Disruptive innovation opportunity: Creating immersive and engaging reading experiences through interactive 3D technology.
2. Children's Technological Books - Disruptive innovation opportunity: Developing innovative books specifically designed for children that incorporate interactive technologies.
3. Enhanced Storytelling Experience - Disruptive innovation opportunity: Exploring new ways to enhance the overall storytelling experience by leveraging 3D technology.
Industry Implications
1. Publishing - Disruptive innovation opportunity: Transforming the publishing industry by embracing interactive 3D reading experiences.
2. Education - Disruptive innovation opportunity: Revolutionizing learning through the integration of interactive 3D books in classrooms and educational institutions.
3. Entertainment - Disruptive innovation opportunity: Creating immersive storytelling experiences in the entertainment industry by incorporating interactive 3D elements.
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