'Earphone-Connectables' Keeps Listening Equipment Nearby
Michael Hemsworth — March 19, 2016 — Tech
References: kickstarter & geeky-gadgets
Earphones inherently become tangled when not in use, so 'Earphone-Connectables' are designed to be tangle-free headphones that are worn when not in use.
Technology has become a mainstay part of the human lifestyle with more consumers owning smartphones and computers than ever before. As such, products like the 'Earphone-Connectables' are being created to help make consistent usage a bit easier.
While traditional headphones are intended to be removed from the ears and put away, 'Earphone-Connectables' snap together to be worn around the neck. This enables users to start or stop listening to music at a moments notice without having to struggle with cords constantly becoming tangled.
The 'Earphone-Connectables' tangle-free headphones are currently funding on Kickstarter where early birds can snatch up a pair of their choice for $25.
Technology has become a mainstay part of the human lifestyle with more consumers owning smartphones and computers than ever before. As such, products like the 'Earphone-Connectables' are being created to help make consistent usage a bit easier.
While traditional headphones are intended to be removed from the ears and put away, 'Earphone-Connectables' snap together to be worn around the neck. This enables users to start or stop listening to music at a moments notice without having to struggle with cords constantly becoming tangled.
The 'Earphone-Connectables' tangle-free headphones are currently funding on Kickstarter where early birds can snatch up a pair of their choice for $25.
Trend Themes
1. Wearable Tangle-free Headphones - Opportunity for disruptive innovation in the wearable technology industry by creating tangle-free headphones that can be worn conveniently around the neck.
Industry Implications
1. Technology - Opportunity for disruptive innovation in the technology industry by introducing tangle-free headphones that provide convenience and ease of use for consumers.
5.6
Score
Popularity
Activity
Freshness