Kitten Games is a New Line of Tabletop Games for Kids
Laura McQuarrie — July 20, 2023 — Life-Stages
References: ExplodingKittens & businesswire
Exploding Kittens newly launched Kitten Games, a line of tabletop games for kids ages four and up, including The Best Worst Ice Cream. These games designed by Exploding Kittens’ CEO and Co-Creator Elan Lee and his four-year-old daughter Avalon were intentionally created to be as enjoyable for kids as they are adults.
The Best Worst Ice Cream takes the form of a card-matching game that challenges players to stack scoops of ice cream and guess which wacky flavor they've collected. From ice cream that tastes like everything from eyeballs to earthworms, this game promises to inspire plenty of laughs, as well as appreciation from picky eaters.
The fast-to-play games as part of this new line are not just fun, they're also focused on encouraging developmental benefits and family bonding.
The Best Worst Ice Cream takes the form of a card-matching game that challenges players to stack scoops of ice cream and guess which wacky flavor they've collected. From ice cream that tastes like everything from eyeballs to earthworms, this game promises to inspire plenty of laughs, as well as appreciation from picky eaters.
The fast-to-play games as part of this new line are not just fun, they're also focused on encouraging developmental benefits and family bonding.
Trend Themes
1. Tabletop Games for Kids - Opportunity for creating innovative and interactive tabletop games specifically designed for children.
2. Multi-generational Games - Potential for designing games that are enjoyable and engaging for both children and adults, bridging the generation gap.
3. Edutainment Games - Chance to develop games that entertain and educate children, promoting their cognitive and social development.
Industry Implications
1. Toy Manufacturing - Disruptive innovation opportunity to create unique tabletop games for kids, tapping into the growing toy market.
2. Family Entertainment - Opportunity to provide entertainment options that foster family bonding and cater to a wide age range.
3. Educational Products - Potential for developing edutainment games that serve as a valuable learning tool for children.
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