Sword of Ditto Makes Multiple Playthroughs an Absolute Delight
Justin Lam — May 3, 2018 — Tech
References: store.steampowered & indiegames
Sword of Ditto may not revolutionize fantasy gameplay, but its unique in-game time mechanic and lack of handholding makes this title feel kind of like the real world. Developed by onebitbeyond, this game blends roguelite action and RPG mechanics into a cheery and colorful world. This fun-focused design may make the game seem simple but it's important that players not get lost in the mindless charm of the world.
While players will be tasked with traversing multiple dungeons for new items, this endeavor must be perfectly timed. Sword of Ditto allows players to try many things within its world but its four in-game days mechanic ensures that players will not have time to complete everything in the world. This mechanic encourages multiple playthroughs especially as the world changes with the player's previous actions on every playthrough.
In addition to managing the time mechanic, Sword of Ditto does very little to instruct players on how to play. This lack of handholding enforces a sense of learning and progression as players learn how to interact with the world around them.
While players will be tasked with traversing multiple dungeons for new items, this endeavor must be perfectly timed. Sword of Ditto allows players to try many things within its world but its four in-game days mechanic ensures that players will not have time to complete everything in the world. This mechanic encourages multiple playthroughs especially as the world changes with the player's previous actions on every playthrough.
In addition to managing the time mechanic, Sword of Ditto does very little to instruct players on how to play. This lack of handholding enforces a sense of learning and progression as players learn how to interact with the world around them.
Trend Themes
1. Roguelite Action Games - Sword of Ditto's blend of roguelite action and RPG mechanics presents opportunities for innovation in the development of more immersive games with adaptive environments.
2. Time Mechanics - Sword of Ditto's use of an in-game time mechanic creates potential for further development of games that utilize time as a strategic component.
3. Player Learning Progression - Sword of Ditto's lack of handholding in gameplay presents opportunities for the development of games that encourage trial and error as a means of player progression.
Industry Implications
1. Gaming Industry - Onebitbeyond's success with Sword of Ditto creates opportunities for the gaming industry to expand and innovate upon the roguelite, RPG, and time-based game genres.
2. Education Industry - Sword of Ditto's emphasis on player learning progression presents opportunities for the education industry to develop more immersive and engaging learning environments based on trial and error learning.
3. Entertainment Industry - Sword of Ditto's unique time mechanics and gameplay features present opportunities for the entertainment industry to develop interactive experiences with adaptive environments that encourage multiple playthroughs.
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