Super League Gaming Makes Video Games Social and Interactive
Rahul Kalvapalle — July 14, 2015 — Tech
References: superleague & prnewswire
Super League Gaming is an exciting new initiative that sees the world of video gaming -- once a solitary, bedroom activity for many kids -- brought to the big screen.
The startup, developed by a group of parents looking to make gaming more interactive and social for their kids, is running a 28-city tour around the USA to introduce the concept. Super League Gaming has partnered with Cinemark Theatres, AMC Theatres, Regal Entertainment Group and iPic Theaters to bring its vision to reality.
Seeing as how many kids these days spend an inordinate amount of time playing video games and watching videos of others playing games, it makes good sense to take this activity and make it more social so that kids do not end up losing out on development of social skills.
The startup, developed by a group of parents looking to make gaming more interactive and social for their kids, is running a 28-city tour around the USA to introduce the concept. Super League Gaming has partnered with Cinemark Theatres, AMC Theatres, Regal Entertainment Group and iPic Theaters to bring its vision to reality.
Seeing as how many kids these days spend an inordinate amount of time playing video games and watching videos of others playing games, it makes good sense to take this activity and make it more social so that kids do not end up losing out on development of social skills.
Trend Themes
1. Theatrical Gaming - Creating interactive and social experiences through video game events held in theaters.
2. Video Game Socialization - Promoting social interaction and collaboration among gamers through organized gaming leagues.
3. Cinematic Gaming - Bringing video gaming to the big screen for a more immersive and engaging experience.
Industry Implications
1. Entertainment - Using theaters as venues for gaming events and experiences to attract a wider audience.
2. Technology - Developing innovative gaming platforms and technology to facilitate interactive and social gaming experiences.
3. Education - Utilizing video games as a tool for developing social skills and fostering teamwork among kids.
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