Get Competitive with Fashion in this Style Wars Card Game
Nicole Ballantyne-Choo — August 21, 2013 — Fashion
The style wars card game is a fun way to get competitive with friends at your next get-together.
This deck was illustrated by David Sparshott, and instead of playing Crazy Eights or Go Fish, this game encourages fashion competition. Each card features talented menswear designers such as Giorgio Armani and Burberry, and have them compete in categories such as timeless appeal and seduction factor, among many. Instead of a card game like War, which requires you to have the higher card to win, each of these cards has a points system listed next to each category. The score on the card you draw will determine whether you win or lose the round.
The style wars card game is perfect for the fashion gurus in your friend group to show off what they know.
This deck was illustrated by David Sparshott, and instead of playing Crazy Eights or Go Fish, this game encourages fashion competition. Each card features talented menswear designers such as Giorgio Armani and Burberry, and have them compete in categories such as timeless appeal and seduction factor, among many. Instead of a card game like War, which requires you to have the higher card to win, each of these cards has a points system listed next to each category. The score on the card you draw will determine whether you win or lose the round.
The style wars card game is perfect for the fashion gurus in your friend group to show off what they know.
Trend Themes
1. Fashion Gaming - Create more games that incorporate fashion and style to tap into niche markets.
2. Gamification of Learning - Introduce more gamification elements into learning tools to provide more engaging and interactive experiences.
3. Fashion Literacy - Develop educational resources to increase fashion knowledge and literacy among the general public.
Industry Implications
1. Gaming - Explore the opportunity to expand into niche markets, like fashion enthusiasts, by developing fashion-themed games.
2. Education - Incorporate gamification elements into learning tools to make them more interactive, engaging, and effective.
3. Fashion - Provide educational resources to increase fashion literacy and knowledge among the general public, thereby increasing interest and demand for fashion products and services.
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