The Sonorama Project Explores the Shapes of Sound
Marissa Liu — January 18, 2010 — Art & Design
References: sonorama.org & yayeveryday
Kamila Mikos and Simon Doury are interested in the links between form and audio and thus the Sonorama Project was born. Tangible objects, some that resemble board games, were created to represent physical expressions of sound.
By creating concrete objects to represent sound, the Sonorama Project allows us explore sound using touch and sight. The physical representations can also be manipulated in different ways; however, the physical manipulations of these graphic constructs can also be construed as representations of the audio manipulations that occur in sound when we hear it.
By creating concrete objects to represent sound, the Sonorama Project allows us explore sound using touch and sight. The physical representations can also be manipulated in different ways; however, the physical manipulations of these graphic constructs can also be construed as representations of the audio manipulations that occur in sound when we hear it.
Trend Themes
1. Audio Visualization - Exploring the use of tangible objects and visual representations to interpret and interact with sound.
2. Multisensory Experiences - Creating immersive experiences that engage multiple senses in the exploration of audio and visual elements.
3. Cross-disciplinary Collaboration - Bringing together experts from fields such as design and sound to create innovative approaches to audio visualization.
Industry Implications
1. Music Technology - Developing new tools and technologies that enable enhanced visualization and manipulation of audio.
2. Gaming and Interactive Media - Integrating audio visualization techniques into gaming and interactive media experiences to enhance user engagement.
3. Art and Design - Exploring the intersection of art and design with audio visualization to create unique sensory experiences.
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