HyperX Partners with SoLA I CAN Technology and Entrepreneurship Center
Kanesa D — August 16, 2022 — Social Good
References: solaican.org & esportsinsider
HyperX has partnered with SoLa I CAN Technology and Entrepreneurship Center, the technology division of the SoLA I CAN Foundation. The I CAN Technology and Entrepreneurship Center is a nonprofit organization founded by SoLA Impact dedicated to creating affordable housing in historically Black and Brown communities. As a result of the partnership, HyperX has donated gaming peripherals like mice, keyboards, headsets, and more to the foundation. The center has also signed a partnership with Riot Games.
The SoLA I CAN currently manages over 1,500 apartments in Los Angeles, offering the chance for the residents to receive better education and additional opportunities. The center itself is located in South Los Angeles and offers a variety of courses and age-specific programs. The courses cover a variety of technology sectors, such as coding, graphic design, robotics, film production, esports, and virtual reality.
Image Credit: Riot Games, HyperX, SoLa Impact
The SoLA I CAN currently manages over 1,500 apartments in Los Angeles, offering the chance for the residents to receive better education and additional opportunities. The center itself is located in South Los Angeles and offers a variety of courses and age-specific programs. The courses cover a variety of technology sectors, such as coding, graphic design, robotics, film production, esports, and virtual reality.
Image Credit: Riot Games, HyperX, SoLa Impact
Trend Themes
1. Affordable Esports Education - There is an opportunity for companies to partner with non-profit organizations and innovative educational centers to provide affordable esports education to marginalized communities.
2. Esports Peripherals Donations - Companies can make a positive impact by donating esports peripherals to non-profit organizations dedicated to providing opportunities for marginalized communities.
3. Esports Education for Non-traditional Students - Innovative educational centers can provide esports education to non-traditional students from marginalized communities to impart critical 21st century skills via modern technology.
Industry Implications
1. Gaming Peripherals - Gaming peripheral companies can donate their products to non-profit organizations dedicated to providing esports education and community building opportunities to marginalized communities.
2. Non-profit and Educational Institutions - Non-profit organizations and educational institutions in the esports industry can work together to provide affordable education to marginalized communities.
3. Esports Education - Esports education providers have an opportunity to provide technology-based courses in areas such as coding, graphic design, robotics, and virtual reality to non-traditional students from marginalized communities.
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