Far Out Toys' Snot Nose Game Comes with a Wearable Nose & DIY Slime Packs
Laura McQuarrie — February 12, 2020 — Life-Stages
References: farouttoysinc & toyfair.vporoom
Far Out Toys is preparing for the release of an all-new slime game called Snot Nose that challenges kids to "choose wisely or get snotted." The game includes a wearable pair of glasses with an oversized nose and packs for making a DIY slime creation that's loaded into the nose—and inevitably released upon the player that picks the wrong piece of snot.
Like a variety of games, Snot Nose has players take turns interacting with game pieces, in this case by pulling out strings of snot from the game's nose. The game created for kids ages five and up taps into the demand for gross-out games and toys, as well as the immense popularity of slime.
Like a variety of games, Snot Nose has players take turns interacting with game pieces, in this case by pulling out strings of snot from the game's nose. The game created for kids ages five and up taps into the demand for gross-out games and toys, as well as the immense popularity of slime.
Trend Themes
1. Gross-out Games - Disruptive innovation opportunity: Develop new gross-out games with interactive elements and unique features to engage kids in challenging and playful experiences.
2. DIY Slime - Disruptive innovation opportunity: Create DIY slime kits with innovative packaging and creative elements to enhance the sensory and interactive experience for kids.
3. Wearable Game Accessories - Disruptive innovation opportunity: Design wearable game accessories that integrate with gameplay, providing a unique and immersive experience for players.
Industry Implications
1. Toy Industry - Disruptive innovation opportunity: Introduce new gross-out toys and games that cater to the demand for unique and engaging play experiences for children.
2. Entertainment Industry - Disruptive innovation opportunity: Develop gross-out game shows or interactive experiences that engage audiences and captivate their interest through playful and unconventional concepts.
3. Craft Industry - Disruptive innovation opportunity: Create innovative DIY slime product lines that combine crafting and sensory play, appealing to the growing demand for hands-on and creative activities.
2.9
Score
Popularity
Activity
Freshness