The 'Slap Cap' Pops Bottles and Lets You Play with the Caps
Michael Hemsworth — March 8, 2018 — Art & Design
References: kickstarter & dudeiwantthat
The 'Slap Cap' has been created as an accessory that will enable users to open their favorite drink and play with the cap afterwards to create a playful pastime that is fun for all ages.
The bottle opener works by incorporating an angled design that will allow users to pop bottles and place the cap on the opposite end after it has been removed. The other end can be hit when placed on a flat surface to sent the cap into the air to hit a target or make it into a container, which will instantly start a party game amongst players of all ages.
The 'Slap Cap' comes in black and silver color options, and speaks to the growing popularity of simplified pastimes as consumers seek out ways to make the most of tech-free downtime.
The bottle opener works by incorporating an angled design that will allow users to pop bottles and place the cap on the opposite end after it has been removed. The other end can be hit when placed on a flat surface to sent the cap into the air to hit a target or make it into a container, which will instantly start a party game amongst players of all ages.
The 'Slap Cap' comes in black and silver color options, and speaks to the growing popularity of simplified pastimes as consumers seek out ways to make the most of tech-free downtime.
Trend Themes
1. Gamification of Accessories - Opportunities for incorporating playful features into everyday items to increase engagement and enjoyment.
2. Angle-based Designs - Incorporation of angled elements to create unique functionality and user experience.
3. Simplified Fun - Increasing demand for uncomplicated and easy-to-use pastimes providing a break from tech or complexity.
Industry Implications
1. Food and Beverage Industry - Innovative bottle opener designs that add value to the drinking experience and create buzz.
2. Consumer Goods Industry - Opportunities for adding playful features to all kinds of accessories, increasing user engagement and market appeal.
3. Entertainment Industry - Collaborations between game developers and accessory makers to create playful, highly engaging user experiences.
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