Orlando Arocena's Digital Robot Vector Art is Full of Depth
Laura McQuarrie — June 28, 2013 — Art & Design
References: orlandoarocena.see.me & behance.net
Orlando Arocena creates robot vector art using a digital medium -- two elements that could make his artwork quite stark. By nature, mechanical objects can be quite sterile, and digital drawings can lack a dimension that pulls the viewer in.
Although the finished products are deceptively clean and simple, Arocena creates incredible depth and intricacy with shiny metallic surfaces that seem to pop right off of the screen. Each piece is packed with meaning and details.
'PLAYED in the USA' is an is an explosive graphic that offers a commentary on young children that are exposed to "violence through entertaining means," like video games. The vectors brings in elements like demonic features, weaponry and video game controller buttons, all very menacing as they are looming above the frame of a small child.
Although the finished products are deceptively clean and simple, Arocena creates incredible depth and intricacy with shiny metallic surfaces that seem to pop right off of the screen. Each piece is packed with meaning and details.
'PLAYED in the USA' is an is an explosive graphic that offers a commentary on young children that are exposed to "violence through entertaining means," like video games. The vectors brings in elements like demonic features, weaponry and video game controller buttons, all very menacing as they are looming above the frame of a small child.
Trend Themes
1. Mechanical Artistry - Exploring the use of robotics and digital art to create intricate and visually captivating pieces.
2. Dimensional Digitalization - Adding depth and complexity to digital artwork through the use of shiny metallic surfaces and intricate details.
3. Commentary Through Vector Art - Using vector art to convey social commentary and critique on subjects like violence in entertainment and its impact on children.
Industry Implications
1. Art and Design - Opportunity for artists and designers to incorporate robotics and digital techniques to create visually stunning and thought-provoking artwork.
2. Entertainment and Gaming - Potential for disruptive innovation in the entertainment and gaming industry by exploring alternative narratives and perspectives through vector art and digital mediums.
3. Childhood Development - Opportunity to explore the effects of violence in entertainment on young children and develop solutions that promote a healthier entertainment environment.
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