The Retro Game Pac Man was Projected onto a London Building
Lacey-Jane Walsh — November 27, 2013 — Tech
References: laserlemming & formyhour
Recently in London, the retro game Pac Man was projected onto the side of the Millenium Mills building. This was done in an attempt to break the Guinness Book record for largest working game projection. This enormous Pac Man projection was set up by the team at The Gadget Show, to celebrate the release of 'Pac Man and the Ghostly Adventures.'
After this mammoth game was set up, fans played this retro classic from across the river. This projection easily beat the previous record (in fact, it more than doubled it in size).
Pac Man is a fan favorite among video game lovers, so playing it on the side of such a massive building must have been a dream come true for those who were lucky enough to participate. If bigger is better, than this projected retro game is unbeatable.
After this mammoth game was set up, fans played this retro classic from across the river. This projection easily beat the previous record (in fact, it more than doubled it in size).
Pac Man is a fan favorite among video game lovers, so playing it on the side of such a massive building must have been a dream come true for those who were lucky enough to participate. If bigger is better, than this projected retro game is unbeatable.
Trend Themes
1. Record-breaking Game Projections - Exploring innovative ways to create and break records in game projections.
2. Interactive Building Projections - Using buildings as canvases for immersive and interactive gaming experiences.
3. Nostalgic Gaming Experiences - Reviving retro games in unique and engaging formats for fans to enjoy.
Industry Implications
1. Event and Entertainment - Creating large-scale interactive gaming experiences for events and entertainment purposes.
2. Advertising and Marketing - Utilizing building projections as a creative and attention-grabbing advertising medium.
3. Gaming and Technology - Incorporating nostalgic gaming experiences like retro game projections into the gaming industry.
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