The Rasselfisch 'i-Wood' is Chalkboard Child's Play
Regan Canie — September 29, 2011 — Life-Stages
References: rasselfisch.de & unplggd
The innovative inventors over at Apple have yet to corner the market of laptops for little tykes, so the Rasselfisch 'i-Wood' has taken liberty to do so.
The 'i-Wood' is a mini Mac-esque design that, when closed, appears to be a sleek wooden working machine but your first clue that it's not a common computer is the emblazoned logo of a horse instead of the classic half-bitten apple.
Upon opening the kid-approved toy the screen is instead a square of black chalkboard, as is the slot where the keypad would usually appear. The cutest addition has to be the missing trackpad that has been replaced by an empty slot to conveniently hold pieces of chalk.
This toddler tech creation is definitely something to pick up in order to start your child off in this computer-controlled world.
The 'i-Wood' is a mini Mac-esque design that, when closed, appears to be a sleek wooden working machine but your first clue that it's not a common computer is the emblazoned logo of a horse instead of the classic half-bitten apple.
Upon opening the kid-approved toy the screen is instead a square of black chalkboard, as is the slot where the keypad would usually appear. The cutest addition has to be the missing trackpad that has been replaced by an empty slot to conveniently hold pieces of chalk.
This toddler tech creation is definitely something to pick up in order to start your child off in this computer-controlled world.
Trend Themes
1. Toy Toddler Laptops - Disruptive innovation opportunity: Developing more sophisticated and interactive toy laptops for young children that incorporate educational elements.
2. Mini Mac-esque Design - Disruptive innovation opportunity: Creating mini versions of popular tech products with innovative and child-friendly features.
3. Chalkboard Technology - Disruptive innovation opportunity: Introducing innovative ways to integrate traditional tools like chalkboards into modern technology for educational purposes.
Industry Implications
1. Toy Manufacturing - Disruptive innovation opportunity: Rethinking and redesigning traditional toy manufacturing to create more advanced and interactive products for children.
2. Technology and Electronics - Disruptive innovation opportunity: Incorporating child-friendly features and designs into popular tech products that cater to the younger demographic.
3. Education and Edtech - Disruptive innovation opportunity: Developing educational tools and technologies that combine traditional teaching methods with modern technology, targeting young learners.
2.4
Score
Popularity
Activity
Freshness