The RAPAEL Smart Board Uses Connected Games to Aid Healing
After injuries or surgery, people lose a great deal of the mobility and precision that they previously had, and the RAPAEL Smart Board is a new piece of technology that gamifies the process of regaining those abilities. The connected device includes dozens of different games specifically made to function with a connected grip and board, and those games require players to move through exercises that will help them to rehabilitate their upper limbs in the process.
There are two key outcomes that the RAPAEL Smart Board is aiming to engender: enhancing the patient's active joint movement range and improving their control ability. Games targeted toward the former include things like a cartoon-style ping pong match and cooking games that require motions like stirring. Games designed for improving control include takes on games like 'Bejeweled' and 'Pong'.
There are two key outcomes that the RAPAEL Smart Board is aiming to engender: enhancing the patient's active joint movement range and improving their control ability. Games targeted toward the former include things like a cartoon-style ping pong match and cooking games that require motions like stirring. Games designed for improving control include takes on games like 'Bejeweled' and 'Pong'.
Trend Themes
1. Smart Rehabilitative Gaming - Opportunity to leverage connected devices and gamification to enhance the rehabilitation process and improve patient outcomes.
2. Enhancing Upper Limb Mobility - Opportunity to develop technology and games specifically designed to help patients regain mobility and precision in their upper limbs after injury or surgery.
3. Precision Rehabilitation Gaming - Opportunity to create games that require specific movements and exercises to improve control and coordination of the upper limbs.
Industry Implications
1. Healthcare - Potential for healthcare providers to adopt smart rehabilitative gaming technology to improve patient rehabilitation outcomes.
2. Gaming - Opportunity for gaming companies to develop and market specialized games for upper limb rehabilitation.
3. Digital Health - Potential for digital health companies to innovate in the field of connected devices and gamification for rehabilitation purposes.
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