'Play My Way' Takes Advantage of Kids' Mobile Device Addictions
References: playmyway & techcrunch
Mobile devices can be addictive even for adults, let alone children, and the 'Play My Way' app has discovered a system for making the most out of the irresistible impact that technology tends to have on kids. Rather than outright banning a device, Play My Way forces kids to learn before they can return to gaming.
Play My Way runs in the background of kids' devices at all times, monitoring the amount of time they've spent in that session. After an amount of time specified by the parent, the app will lock the device until the child completes a small test. Parents can decide the subject matter of that test, letting them base it on their children's current curricula.
The app is a compromise between parents and kids, giving children no choice but to do their homework if they want to continue playing.
Play My Way runs in the background of kids' devices at all times, monitoring the amount of time they've spent in that session. After an amount of time specified by the parent, the app will lock the device until the child completes a small test. Parents can decide the subject matter of that test, letting them base it on their children's current curricula.
The app is a compromise between parents and kids, giving children no choice but to do their homework if they want to continue playing.
Trend Themes
1. Homework-enforced Apps - Opportunity for app developers to create similar applications that encourage kids to complete their homework before accessing games.
2. Monitoring and Parental Control Apps - Potential for development of apps that allow parents to monitor and control their children's device usage, promoting responsible screen time.
3. Gamification of Education - Trend towards integrating gaming elements into educational apps to make learning more engaging and enjoyable for children.
Industry Implications
1. App Development - Opportunity for app developers to create innovative solutions that bridge the gap between education and entertainment for children.
2. Education Technology - Growing market for technology solutions that enhance learning experiences for children, including apps that promote homework completion.
3. Parental Control and Monitoring Tools - Demand for tools that empower parents to manage and regulate their children's device usage in a balanced and educational manner.
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