The Oculus Rift Crescent Bay Headset Allows Greater Freedom of Motion
Vasiliki Marapas — January 8, 2015 — Tech
The latest revisions for the Oculus Rift Crescent Bay headset, which was showcased at this year's CES, allow users to move through space.
Positional tracking is facilitated by an external camera, as was the case with previous iterations of the device; however, this time around, users are able to perform a whole range of motion, including ducking, kneeling and twisting. CES participants were able to demo the device in a padded room, allowing them to exercise freedom of movement in total safety.
The eyewear for the device has also been updated with Fresnel lenses, along with improved display resolution, creating a more realistic, immersive experience. Auditory VR, permitted by the fold-down headphones, allow for 3D positional sound.
Positional tracking is facilitated by an external camera, as was the case with previous iterations of the device; however, this time around, users are able to perform a whole range of motion, including ducking, kneeling and twisting. CES participants were able to demo the device in a padded room, allowing them to exercise freedom of movement in total safety.
The eyewear for the device has also been updated with Fresnel lenses, along with improved display resolution, creating a more realistic, immersive experience. Auditory VR, permitted by the fold-down headphones, allow for 3D positional sound.
Trend Themes
1. Positional Tracking - Opportunity for developing advanced tracking technologies that allow users to move through virtual space with greater freedom.
2. Enhanced Display Resolution - Opportunity to improve the visual experience of virtual reality by incorporating higher display resolutions into headsets.
3. Auditory VR - Opportunity to create more immersive virtual reality experiences through the integration of 3D positional sound.
Industry Implications
1. Virtual Reality - Disruptive innovation opportunities in the development of virtual reality headsets with advanced positional tracking and enhanced display resolution.
2. Gaming - Disruptive innovation opportunities in the gaming industry by incorporating auditory VR into virtual reality games, enhancing the overall immersive experience.
3. Entertainment - Disruptive innovation opportunities in the entertainment industry through the use of space-immersive headsets for virtual reality experiences, offering a more realistic and immersive form of entertainment.
1.3
Score
Popularity
Activity
Freshness