'Octobo' Enhances Learning for Children Aged Zero to Seven
Michael Hemsworth — March 29, 2018 — Life-Stages
References: kickstarter & geeky-gadgets
Children's toys are becoming increasing digitized to make them more appealing in a tech-centric world, so the 'Octobo' has been developed as a plush toy that incorporates smart features to keep kids entertained and learning.
The toy is suitable for kids who are just a few months old up to seven years old and promises a magical experience that will bring stories to life. Kids can interact with the toy to play games, learn lessons and much more to make every moment they spend with it fun yet beneficial.
The 'Octobo' plush toy is designed to work with many tables from Amazon, Android or Apple and will respond to your child's sound, touch and play to keep them playing for extended periods.
The toy is suitable for kids who are just a few months old up to seven years old and promises a magical experience that will bring stories to life. Kids can interact with the toy to play games, learn lessons and much more to make every moment they spend with it fun yet beneficial.
The 'Octobo' plush toy is designed to work with many tables from Amazon, Android or Apple and will respond to your child's sound, touch and play to keep them playing for extended periods.
Trend Themes
1. Digitized Children's Toys - Creating interactive and smart features in children's toys to keep up with the tech-centric world.
2. Augmented Reality Learning - Using augmented reality technology to enhance the learning experience for children through interactive play.
3. Multi-platform Compatibility - Developing toys that can seamlessly work with different tablets and operating systems for a wider range of users.
Industry Implications
1. Toy Manufacturing - Integrating smart features into plush toys to attract tech-savvy kids and enhance their playtime.
2. Education Technology - Exploring the potential of interactive, digitized toys to assist in early childhood education and development.
3. Software Development - Creating apps and software that can support and interact with smart toys to provide a holistic and educational play experience.
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