'Never Have I Ever' Urges Players to Reveal Their Most Embarrassing Stories
Amelia Roblin — February 24, 2015 — Pop Culture
References: amazon & neverhaveievergame
'Never Have I Ever' is favorite drinking game that encourages the revealing of awkward moments, embarrassing stories and questionable decisions. Also known as '10 Fingers,' this often explicit game has been adapted by Ideas Never Implemented into a deck of cards that encourages even more over-sharing.
Five hundred playing cards are printed with cues that will spur salacious, gross and hilarious revelations, earning the guilty players points for each controversial exploit. They could be asked something as tame as if you've ever "rocked a muffin top," or as uncensored as your most daring sexual escapade. Nicknamed "the game of poor life decisions," the 'Never Have I Ever' card game will guarantee that the source of prying questions will never run dry.
This comically rude game is suggested for 4 to 12 players, aged 17 or older. As an alternative to the prepared set, you can download the smartphone app, or print your own cards.
Five hundred playing cards are printed with cues that will spur salacious, gross and hilarious revelations, earning the guilty players points for each controversial exploit. They could be asked something as tame as if you've ever "rocked a muffin top," or as uncensored as your most daring sexual escapade. Nicknamed "the game of poor life decisions," the 'Never Have I Ever' card game will guarantee that the source of prying questions will never run dry.
This comically rude game is suggested for 4 to 12 players, aged 17 or older. As an alternative to the prepared set, you can download the smartphone app, or print your own cards.
Trend Themes
1. Overshare Card Games - Creating card games that encourage participants to reveal embarrassing stories and promote social interaction
2. Adapted Drinking Games - Adapting popular drinking games into card games to be played in various social settings
3. Mobile Game Alternatives - Developing mobile applications to serve as alternatives to physical card games
Industry Implications
1. Gaming Industry - Expanding card games assortments with entertaining and daring themes
2. Event Planning Industry - Incorporating interactive card games into events to promote social engagement and break the ice
3. Mobile App Development Industry - Creating mobile applications to provide a similar experience as traditional card games
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