This Game-Changing NASA Video Game Uses Biofeedback Technology
Alyson Wyers — June 27, 2014 — Tech
References: edisonnation & fastcoexist
In a move that could change the landscape of gaming, the MindShift NASA video game helps people increase their focus and concentration. Developed in collaboration with innovation platform Edison Nation, MindShift's visuals reflect the gamer's physiological state.
Originally designed by scientists Alan Pope and Chad Stevens for astronaut training, the NASA video game goes beyond just the physical component, giving it extraordinary promise and potential in the game world as a whole. Heart rate, muscle tension and brain wave activity are measured using biofeedback sensor technology. Based on what the player is feeling, stressed or unfocused for example, the game will change to decrease their stress or help them concentrate.
Currently the developers are looking into both training and entertainment applications.
Originally designed by scientists Alan Pope and Chad Stevens for astronaut training, the NASA video game goes beyond just the physical component, giving it extraordinary promise and potential in the game world as a whole. Heart rate, muscle tension and brain wave activity are measured using biofeedback sensor technology. Based on what the player is feeling, stressed or unfocused for example, the game will change to decrease their stress or help them concentrate.
Currently the developers are looking into both training and entertainment applications.
Trend Themes
1. Physiological Sensing - Opportunity for developing games or applications that incorporate biofeedback sensor technology to enhance focus and concentration.
2. Adaptive Gameplay - Opportunity to create games that dynamically adjust based on the player's physiological state, providing personalized experiences.
3. Healthtech Gamification - Opportunity to gamify health technologies, merging entertainment and training applications for improved mental well-being.
Industry Implications
1. Gaming - Disruptive innovation opportunity for gaming companies to integrate biofeedback sensor technology and deliver personalized gameplay experiences.
2. Healthcare - Opportunity for healthcare providers to leverage physiological sensing and gamification to improve mental health and well-being.
3. Training and Education - Innovation opportunity in the training and education sector to develop interactive platforms that adapt to individual physiological states for enhanced learning outcomes.
1.8
Score
Popularity
Activity
Freshness