Naef's Cubicus Toy Hits the Market for Kids and Adults
Rose Nazarali — May 23, 2009 — Life-Stages
References: nova68 & coolhunting
The Cubicus toy is a new take on the Rubik's Cube.
This toys is a wooden puzzle that has similar progressive learning patterns as the old 80's invention, but allows for stacking and expanding as an added bonus.
The Cubicus is easily moved around to create a variety of masterpieces and is suitable for both children and adults.
Implications - Toys today are getting upgrades from previous versions. People tend to get excited about new things that they have never experienced before. Creating toys that stimulate the mind and are fun at the same time give some people a sense of determination. Products that give people goals are great because people love a sense of accomplishment.
This toys is a wooden puzzle that has similar progressive learning patterns as the old 80's invention, but allows for stacking and expanding as an added bonus.
The Cubicus is easily moved around to create a variety of masterpieces and is suitable for both children and adults.
Implications - Toys today are getting upgrades from previous versions. People tend to get excited about new things that they have never experienced before. Creating toys that stimulate the mind and are fun at the same time give some people a sense of determination. Products that give people goals are great because people love a sense of accomplishment.
Trend Themes
1. Upgraded Toys - Creating toys that stimulate the mind and are fun at the same time give people a sense of determination and accomplishment.
2. Progressive Learning Patterns - Toys with progressive learning patterns, like the Cubicus, provide a sense of challenge and achievement.
3. Expanding Puzzles - Puzzles that allow for stacking and expanding, such as the Cubicus, offer a new twist on traditional toys and engage both children and adults.
Industry Implications
1. Toy Manufacturing - Toy manufacturers can explore the concept of creating upgraded toys that combine mental stimulation and fun for a wide age range.
2. Educational Toys - The Cubicus and similar toys with progressive learning patterns have disruptive innovation potential in the educational toy market.
3. Puzzle Games - The concept of expanding puzzles, like the Cubicus, can create opportunities for innovation in the puzzle game industry.
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