John Paul George & Me is a Shirt Using Conductive Paint for Interaction
Meghan Young — January 20, 2016 — Life-Stages
References: studioany & fastcodesign
John Paul George & Me is a musical children's tee that plays on the fact that kids need constant stimulation. Well, need may be a strong word, but parents may feel that its rightly used. That said, this piece of clothing uses conductive paint that turns it into an instrument when touched.
With three different musical children's tees, kids can create their own band. One acts as a guitar, the other as bass and the last as drums. They are each represented by their own abstract graphic, which loosely depicts the different instruments. Working with an app, the tees playback in real-time. Since the sound is coming from what device is in use, headphones can be implemented so that parents aren't disturbed on a minute basis.
With three different musical children's tees, kids can create their own band. One acts as a guitar, the other as bass and the last as drums. They are each represented by their own abstract graphic, which loosely depicts the different instruments. Working with an app, the tees playback in real-time. Since the sound is coming from what device is in use, headphones can be implemented so that parents aren't disturbed on a minute basis.
Trend Themes
1. Conductive Paint Clothing - Disruptive innovation opportunity: Develop a line of clothing for adults that use conductive paint to create interactive fashion experiences.
2. Interactive Children's Apparel - Disruptive innovation opportunity: Create a range of children's clothing that uses technology to engage and stimulate young minds.
3. Real-time Sound Playback - Disruptive innovation opportunity: Design an app that allows users to generate real-time sound playback from various objects or surfaces.
Industry Implications
1. Fashion and Apparel - Disruptive innovation opportunity: Integrate technology into clothing and accessories to create unique and interactive fashion experiences.
2. Children's Entertainment - Disruptive innovation opportunity: Combine technology and entertainment to develop engaging products and experiences for children.
3. Mobile Applications - Disruptive innovation opportunity: Explore the potential of mobile apps in enhancing user experiences and enabling interactive functionalities.
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