Murder on the Orient Express Fully Immerses Finnish Railway Guests
Ellen Smith — January 3, 2018 — World
In an effort to entertain its passengers, Finnish Railways has introduced an immersive experience dubbed Murder on the Orient Express -- an onboard escape room that unravels over a 13-hour train journey from Helsinki to Rovaniemi.
This experience was inspired by the 20th century Fox Film of the same name and currently stands as the world's longest-running escape room. This stunt, which integrates travel with modern culture and digital gaming, hopes to attract a new demographic of travelers who are looking to experience something deeper than simply moving from point A to point B. With this escape room, the journey becomes an integral part of the entire trip, enabling an individual to fully immerse themselves from start to finish.
This experience was inspired by the 20th century Fox Film of the same name and currently stands as the world's longest-running escape room. This stunt, which integrates travel with modern culture and digital gaming, hopes to attract a new demographic of travelers who are looking to experience something deeper than simply moving from point A to point B. With this escape room, the journey becomes an integral part of the entire trip, enabling an individual to fully immerse themselves from start to finish.
Trend Themes
1. Immersive Travel Experiences - Integrating travel with entertainment to provide a deeper and more engaging experience for passengers.
2. Onboard Escape Rooms - Creating escape rooms within transport vehicles to offer interactive and immersive entertainment during travel.
3. Combining Digital Gaming and Travel - Integrating digital gaming elements with travel experiences to attract a younger and technology-savvy demographic of travelers.
Industry Implications
1. Transportation - Opportunity for transportation companies to differentiate and attract customers with novel and immersive experiences.
2. Entertainment - Opportunity for the entertainment industry to explore new avenues of immersive experiences within unique settings like trains.
3. Gaming - Opportunity for gaming companies to collaborate with travel providers to offer interactive gaming experiences during journeys.
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