Modular Table Tennis System
References: nextbigthingaward & gizmowatch
Traditional table tennis (ping pong) games allow only two or four people to play together. Guenter Arndt wanted to come up with something more inclusive, so he created Table Tennis Triples, a table tennis game with teams of three people playing simultaneously, on a circular table.
His Modular Table Tennis System (MTTS) allows 1-12 or more players to play table tennis with exciting new game configurations.
The benefits of MTTS include reduced waiting times and more socializing as more people play together, they get greater shot range and there is a fairer 'Triples' scoring system. Also, conventional tables can be reversibly 'Triples' retrofitted.
MTTS was officially launched at the 10th ITTF Sports Science Congress during World Championships, Zagreb.
The prototype system has already secured an International PCT-Patent Application. The designer is looking for sponsors/ manufacturers/ distributors/ licensees worldwide.
His Modular Table Tennis System (MTTS) allows 1-12 or more players to play table tennis with exciting new game configurations.
The benefits of MTTS include reduced waiting times and more socializing as more people play together, they get greater shot range and there is a fairer 'Triples' scoring system. Also, conventional tables can be reversibly 'Triples' retrofitted.
MTTS was officially launched at the 10th ITTF Sports Science Congress during World Championships, Zagreb.
The prototype system has already secured an International PCT-Patent Application. The designer is looking for sponsors/ manufacturers/ distributors/ licensees worldwide.
Trend Themes
1. Circular Table Sports - There is an opportunity to create new circular table sports that enable more players to participate simultaneously.
2. Modular Gaming Systems - Modular gaming systems can create new opportunities for gameplay beyond traditional setups.
3. Inclusive Gaming - Making games more inclusive by designing for more players or diverse needs can result in new revenue streams.
Industry Implications
1. Sporting Goods - Sporting goods companies could explore circular table sports as a new product line to appeal to more players.
2. Gaming - Gaming companies could develop and market modular gaming systems with customizable features for different game types and player numbers.
3. Entertainment - Entertainment venues such as museums and theme parks could incorporate inclusive gaming experiences for visitors with diverse interests and abilities.
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