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The Mighty Marvel Strength and Fitness Book Whips People into Super Shape
Meghan Young — January 13, 2014 — Lifestyle
References: themarvelageofcomics.tumblr & neatorama
The new year comes with many lofty goals, some of which revolve around leading a healthier lifestyle; for those who have some hard time scrounging up much-needed motivation, the Mighty Marvel Strength and Fitness Book could be just the ticket. Geared towards comic book fans of all ages, it is comprised of retro character such as Ghost Rider, The Hulk and even Super Dude as they demonstrate their favorite workout.
Written by Ann Picardo and illustrated Joe Giella, the Mighty Marvel Strength and Fitness Book was clearly created under the supervision of Stan Lee. What makes the book particularly priceless is the fact that people can do most, if not all, of these exercises in the comfort of their own home. Thus, they won't be ridiculed for referencing such a geeky tomb.
Written by Ann Picardo and illustrated Joe Giella, the Mighty Marvel Strength and Fitness Book was clearly created under the supervision of Stan Lee. What makes the book particularly priceless is the fact that people can do most, if not all, of these exercises in the comfort of their own home. Thus, they won't be ridiculed for referencing such a geeky tomb.
Trend Themes
1. Geek-inspired Fitness - Developing fitness routines and programs inspired by popular geek culture characters and universes, providing a unique and engaging way to motivate individuals to exercise.
2. At-home Workouts - Creating exercise routines and equipment that can be easily done from home, catering to the increasing demand for convenient and accessible fitness solutions.
3. Nostalgic Fitness - Capitalizing on nostalgia by incorporating retro characters and themes into fitness products and experiences, appealing to both new and longtime fans.
Industry Implications
1. Fitness Equipment - Opportunities for designing and manufacturing fitness equipment that is specifically tailored to the needs and preferences of at-home workouts.
2. Gaming and Entertainment - Collaborations between the fitness and gaming industries to create interactive and immersive workout experiences that engage and motivate users.
3. Merchandise and Collectibles - Expanding the market for fitness-related merchandise by incorporating nostalgic and geek-inspired designs, targeting both fitness enthusiasts and fans of pop culture.
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