The Massage Me Gaming Interface is Ingenious
Meghan Young — January 16, 2010 — Art & Design
References: massage-me.at & core77
Although I’ve always been a fan of video games, nothing, and I mean nothing, has given more incentive to play (or better yet, watch people play) games than this Massage Me Gaming Interface. Simply take in the gallery and I’m sure you’ll instantly understand.
Designed by ingenious students Mika Satomi and Hannah Perner-Wilson, the Massage Me Gaming Interface has embedded sensors in the back of the vest, compelling players to massage the person wearing it. Like I said, ingenious.
Designed by ingenious students Mika Satomi and Hannah Perner-Wilson, the Massage Me Gaming Interface has embedded sensors in the back of the vest, compelling players to massage the person wearing it. Like I said, ingenious.
Trend Themes
1. Interactive Gaming - The Massage Me Gaming Interface demonstrates the trend of interactive gaming where players physically interact with the game.
2. Wearable Technology - The embedded sensors in the Massage Me Gaming Interface represent the trend of wearable technology that enhances gaming experiences.
3. Gamification of Physical Activities - The Massage Me Gaming Interface exemplifies the trend of gamifying physical activities by combining gaming with massage therapy.
Industry Implications
1. Gaming - The gaming industry has an opportunity to explore interactive gaming interfaces like the Massage Me Gaming Interface which offer new gaming experiences.
2. Wearable Technology - The wearable technology industry can capitalize on the concept of embedding sensors in garments to create innovative interactive products.
3. Wellness - The wellness industry can adapt the idea of gamification of physical activities to create engaging and therapeutic experiences, like combining massage therapy with gaming.
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